Directional: these are mapped to the arrow keys.
A : mapped to the enter key.
B : mapped to space, which opens doors. Also mapped
to key n, for the NO response in the menu.
C : mapped to left control, which enables shooting.Also mapped
to key y, for the YES response in the menu.
X : mapped to strafe key.
Y : mapped to left shift, which enables running.
Z : mapped to left control, which enables shooting.Also mapped
to key y, for the YES response in the menu.
L : mapped to weapon selection in left order.
R : mapped to weapon selection in right order.
Start: mapped to the options menu.
So, chances are if you lurk here you've either noticed the site has been down for a few days or even more likely -- that the site simply looks different.
I received notice of some problems with the site, and later became aware of some attacks over the last few days. Since I had been considering moving the site over to different forum software (yet again), it seemed like as good a time as any.
While I was at it, I went ahead and upgraded hosting to shiny new VPS. The performance may end up being a little slower as a result, but at least it'll be (more likely) to be only our own traffic. I might put LOTGD or something of that nature back online, things like that, as well.
Unlike the last forum switch, I also went ahead and put together a mostly-complete theme (in progress) for the new one that mostly emulates the classic look. Hopefully if time allows I'll finish reviving the old content as well, as evidenced by the mostly empty return of the menu.
Old smilies are back, and for shits and giggles, I imported Tendoweb forums into the forum too.
Expected problems are password resets, and *_vbulletin_import* users. There are going to be duplicate users of that nature, if you need yours merged, just tell an admin.
Pier Solar is a 16-bit RPG that tells the story of Hoston, a young botanist who is on a quest to save his father from a mysterious illness. Along with his two best friends Alina and Edessot, the three friends embark on a quest seeking a rare herb to cure the illness of Hoston's father. Little do they know, it is the beginning of a winding journey that unravels his father's past and the mystery of Pier Solar and the Great Architects.
Pier Solar was originally designed and developed for the SEGA Mega Drive & SEGA Genesis. Yes, you read that right!! It was actually the only newly developed game for SEGA's 16-bit system in the new millennium. It's not a port, fan translation, or a copy of any other game. Pier Solar is a 100% brand new, entirely original,16-bit RPG.
We'll get right in to what we think makes Pier Solar so special:
The Biggest 16-bit RPG Ever! We released Pier Solar on a custom 64MEG cartridge (the average SEGA Mega Drive/Genesis game size is 12MEG), making it the biggest 16-bit RPG ever! This allowed us to push the 16-bit medium to a precedent setting level, with state-of-the-art aesthetics and things like full-screen cutscenes, background scaling and 3D modes.
A 100% Original RPG! Pier Solar was developed from the ground up. An original world, storyline, soundtrack, characters, enemies, and battle style. No ports, translations or copying from any other game - it's all fresh! The first original 16-bit RPG to do this in over a decade!
A Massive World to Explore! Pier Solar has 50+ hours of gameplay, over 300 locations, nearly 500 unique treasure chests, and over 800 NPCs!
Epic Battle Tactics! We developed an innovative battle system that puts you in control of up to five characters and includes in-depth strategic moves such as counter-attacks and a special strategy called Gather, which stores energy to unleash even more powerful moves and spells!
Translated in 5 Languages! Pier Solar is translated in 5 languages: English, Spanish, Portuguese, French, and German.
An Original Soundtrack! A beautiful soundtrack written just for Pier Solar that embodies everything great about a classic retro soundtrack!
There Are Surprises! We also packed-in many other surprises and secrets like hidden areas and mini-games!
Pier Solar truly is a love letter to the rich, imaginative 16-bit RPGs of a bygone era. We crafted Pier Solar in the same light - with an authentic adventure, that resonates deeply about life, death, love, family, and friendship. Remember the wonder you felt when immersed into your favorite retro RPG? Pier Solar captures that same wonder.
After 2 years, 3 prints, and 8 versions of Pier Solar for the SEGA Mega Drive & SEGA Genesis - we are pleased to announce we have been hard at work on releasing Pier Solar in HD for Xbox 360, PC, Mac, Linux & SEGA Dreamcast.
From day one we've been getting requests to bring Pier Solar to platforms like Xbox 360. We've been listening carefully to you and we are very excited to bring Pier Solar to you on more platforms than ever before! The thing is, we don't just want to re-release Pier Solar on some new platforms. We want to redo the game in HD so it looks as stunning as it should. We are putting the same level of attention and detail into Pier Solar HD that we put into our original development. Trust us, it's going to be amazing.
The game will remain the same in essence - you'll still have everything that makes Pier Solar great (including the translations of 5 languages in every version!) - we will simply be redoing the graphics in high definition and releasing it on each respective platform so that everyone can play it! Of course we'll be adding some new things here and there, like achievements and trophies for Xbox 360. We'll take advantage of each platform and make it fit right.
We've been hard at work and we already have Pier Solar up and running on Xbox 360, PC, and SEGA Dreamcast (in the original SD resolution)
While I was browsing around for new Saturn tools and documents, I happened upon a gentleman's resume who had worked for Sega during the time of the Saturn release (you can find the resume here). The resume mentioned a technical demo titled Astrocade. I asked about the title, and SegaFreak_NL happened to find the demo release in it's entirety (including source and documentation) on the Saturn DTS Toolkit disc. The files contained and already compiled version of the demo game and VBT was able to help create a playable BIN/CUE of the game (THANKS VBT!).
Of note to Saturn programmers and Saturn historians, the files also contained documentation that provided prospective developers some technical details on the demo and also artists notes. You can find those notes here.
Thanks to SegaFreak_NL and VBT for making this possible!
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