slinga
Established Member
I made some progress attempting to RLE01 compress\decompress the Action Replay's save data. I'm not familiar with how to flash the save data back to the cart however. My naive approach (I was hoping it would at least work in Yabause and fail on real hardware) was to do something like this:
This has no affect in Yabause. Any advice on how to do this? Thanks in advance.
Here is the latest beta release of Save Game Copier: Release Action Replay Delete Save Beta (Not Working) · slinga-homebrew/Save-Game-Copier. The relevant source code is in backends/actionreplay.c.
C:
memcpy((unsigned char*)(CARTRIDGE_MEMORY + ACTION_REPLACE_SAVES_OFFSET), compressedBuf, compressedSize);
This has no affect in Yabause. Any advice on how to do this? Thanks in advance.
Here is the latest beta release of Save Game Copier: Release Action Replay Delete Save Beta (Not Working) · slinga-homebrew/Save-Game-Copier. The relevant source code is in backends/actionreplay.c.